To ascend, I had no choice but to create games

Chapter 147: 116: I Want to Copy This Game (Second Update)_1



These magical weapons were introduced by Fang Cheng to expand the gameplay.

Cultivators, powerful in Mana, would craft a magical weapon to assist them in tasks they didn’t want to handle personally, leading to a variety of unique magical weapons accumulating over time.

By restoring some of the magical weapons he had seen and forged in his previous life, he could add randomness to the game and provide players with a unique experience.

Aside from the second floor and basement that Wang acquired, he also found that his girlfriend Zhao had obtained a peculiar magical weapon.

Unmovable as a Mountain.

After equipping this magical weapon, the corresponding player could only move within the buildings of their base and was unable to go out and gather various materials.

However, in return, the movement speed of other players increased by 50%, their backpack capacity significantly expanded, and the duration and brightness of torches held in their hands were doubled.

This was a purely supportive magical weapon, which, at the expense of one player’s ability to venture outside, greatly enhanced the abilities of the other players.

If a new player acquired this magical weapon, they would suddenly become one of the most popular characters, and the player could safely AFK (away from keyboard) in the camp and accumulate experience by observing the actions of other players.

Having Zhao equip Unmovable as a Mountain, the five players started a new round of the game with their newly acquired magical weapons.

This time, the game experience became exceptionally thrilling.

Wang’s magical weapon allowed him to construct three-story buildings, Zhao’s magical weapon greatly improved their outdoor exploration capabilities, one streamer’s magical weapon increased their collective luck, and Dumb Dragon’s magical weapon had a high chance of doubling the Spiritual Energy acquired.

After coordinating their efforts, the base began to rapidly expand around the bonfire, with the three-story buildings rendering its defenses as solid as Jin.

The game, once so challenging, became a joy to play with the magical weapons.

Although they still succumbed to the sixty-third wave, a new Magical weapon slot unlocked at that moment, offering new magical weapons to draw, allowing everyone to switch up and try new strategies.

[Wang, how about we try the Thunder defense tower flow this time? Wearing the Heaven Thunder Pool, Shadow splitting stone, and Reversing sand, we can create a constantly spreading effect of thunder, which is very effective against large groups of monsters.]

[Not so good, many bosses are immune to thunder, and just one large boss could potentially breach the defense tower. I suggest using the pit flow; a single “Bottomless Abyss” can take shape.]

[The pit is good, but there’s a limit to the number of entities it can hold, and it’s completely countered by splittable Shadows.]

[So let’s go with a mixed flow, I think that’s the real answer for this version.]

The streamers had completely forgotten they were broadcasting, utterly engrossed in the joy of “Dark Builder.”

According to Wang Say Games, it was estimated that there were several hundred magical weapons in this game.

Some magical weapons only worked for the wearer, but others could affect everyone; finding a balance between the needs of the individual and the group was one of the key points in matchmaking.

The negative effects of some magical weapons meant that new players were not useless in the game.

Even serving as a mascot, by equipping magical weapons that enhanced the attributes of others, they could play a significant role.

In this situation, new players only needed to focus on providing buff effects beside the bonfire. It was even better if they could lend a small helping hand.

Thus, new players and veterans needed each other, ensuring that newbies didn’t become a burden.

In addition, magical weapons also included some negative effects, but if one wore magical weapons with negative effects together, they could potentially transform into positive effects.

For instance, if one magical weapon’s effect was to continuously drain health, and another’s effect was to swap most healing and damage effects, by carrying both magical weapons, the player’s effect could turn into continuous healing. In the early stages, they could even venture into the Abyss with monsters in the darkness, gathering materials in the wild until their backpacks were full before returning.

There were many such effects; this setting of magical weapons made the already fun game even more enjoyable, and repeatedly clearing the game in pursuit of higher wave numbers became an entertaining endeavor.

As Wang Say Games excitedly teamed up with others for a session, some people became discontented.

Inside his stream room, players’ opinions began to boil, but Wang, immersed in the game, hadn’t noticed for the moment.

Not all games can be painted with the same brush.

Some games are for viewing, not playing, like horror games.

The best way to enjoy such games is by eating fried chicken and drinking soda while watching streamers fumble around due to various scares.

At that moment, the streamers’ reactions are the best electronic side dish.

But some games are indeed only for playing, not watching.

Like eroge, or “Dark Builder.”

After seeing the magical weapons each streamer had acquired, some players, particularly adept at the “meat pigeon” style, involuntarily began constructing builds in their minds and conceived even better combinations.

As the number of magical weapon slots increased, so did the variety of construction methods, and many players even felt a rush of excitement imagining the possibilities, eager to launch the game and realize their own builds.


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