Sovereign of the Ashes

Chapter 347: Arcane Points



Chapter 347: Arcane Points

Upon Sein’s arrival at the chamber, he found it deserted.

It appeared that the full-fledged mages in the Divine Tower of Verdant Spring seldom engaged with the Arcane Light.

However, the cleanliness of the area suggested it was well-maintained on a regular basis.

Sein approached the Arcane Light, then extended his hand into the light orb, connecting with the wealth of information it contained.

After a while, he let out a sigh.

“Now I understand why it’s so difficult to earn the Arcanist title. One has to amass a hundred Arcane points to qualify as a Rank One Arcanist. However, expending these points for needed knowledge inevitably lowers one’s Arcanist rank. Presumably, no mage solely contributes without expectation of return. Most approach Arcane Light intending to extract, rather than impart knowledge,” Sein mused.

Currently, Sein’s Arcane points stood at zero. To access the advanced Soul Enslavement magic he sought, he recognized the necessity of contributing first.

Indeed, the Arcane Light and the Arcanist system represented revolutionary innovations for mages in the Magus World.

This encouragement to share knowledge significantly advanced the dissemination and enhancement of knowledge throughout the Magus World.

The Arcane points system operated on the principle of equivalent exchange, ensuring that any appropriation of one’s unique spell would come with a substantial price.

Mages who had poured their hearts into their research might find solace in this system, as the significant cost others incur to access their work affirmed the value of their contributions.

After a cursory examination of Arcane Light, Sein began to upload his knowledge into it.

Despite only recently advancing to Rank One, Sein carried a degree of self-assurance, fueled by his younger age and significant accomplishments.

His exceptional performance in the Regional Inter-Divine Tower Academy War and subsequent apprenticeship under the Tower Master of Verdant Spring had affirmed both his capabilities and potential.

Given his current standards, Sein wondered whether he met the criteria to be recognized as a Rank One Arcanist.

The first piece of knowledge he transferred to the Arcane Light was the original model of his Solar Eye spell.

As expected, that spell model had likely been uploaded by the other mages to the vast compendium of the Arcane Light.

Although it was considered a rare spell among the spells wielded by magic initiates, it was not that remarkable compared to the countless spell models contributed by mages from across the Magus World.

Consequently, the Arcane Light only awarded Sein 0.1 Arcane points for this submission.

This modest award once again made Sein realize the scarcity of Arcane points and the esteemed nature of Arcanist rank.

With a slight frown, Sein then proceeded to submit his enhanced version of the Solar Eye spell model, along with associated knowledge of lumen and pyro elements.

The Arcane Light, prioritizing novel contributions over previously explored knowledge, valued unique insights and innovations from mages.

After all, innovation was what drove mages in the Magus World to relentlessly pursue higher wisdom and attain greater achievements.

The Solar Eye spell model that Sein spent several years improving, alongside related elemental knowledge, was awarded 15 Arcane points by the Arcane Light.

This was considered a decent amount of points as many Rank One mages struggled to earn over ten points for years of research.

Arcane Light employed a distinct method for assessing the knowledge mages shared with it, often leading to discontent when mages find their painstaking research undervalued by the system, falling short of their expectations.

This perceived devaluation could feel like a dismissal of their efforts and the significance of their contributions, leading some disgruntled mages to forsake Arcane Light entirely.

Yet, such individuals represented only a small fraction of the mages, with the majority still recognizing the fairness in the Arcane Light’s evaluative process.

Sein’s improved Solar Eye spell could be considered his signature move for now. Remarkably, the spell held its own against the spells wielded by other Rank One mages, earning a well-deserved 15 Arcane points from the Arcane Light.

When Sein shared his signature Solar Eye spell with Arcane Light, he was not burdened by the reluctance that typically accompanied the submissions of other mages.

Sein regarded this spell as merely the outcome of his research endeavors during his time as a magic initiate. He firmly believed that his ascension to Rank One would enable him to develop even more potent spells.

This perspective reflected his confidence in his own abilities and, more importantly, he genuinely needed those Arcane points.

Sein was not one to hoard resources. He had a clear understanding of the expenses he needed to incur and the costs he could shoulder.

However, the 15 Arcane Points he had accumulated so far fell short of the amount required to obtain the Soul Enslavement magic he was after.

Nevertheless, Sein refused to compromise. He understood that higher costs were often indicative of superior quality.

After a moment of contemplation, Sein decided to also upload his recently refined Verdant Flame Eye spell model to Arcane Light.

The complexity of this spell and the amount of knowledge required for its development far surpassed the Solar Eye spell Sein had enhanced during his days as a magic initiate.

This was mainly because it involved the use of the advanced verdant flame magic pioneered by a Rank Six mage in the Magus World.

As a novice, Sein might not have fully grasped the intricacies during his initial learning phase, but the foundational work laid by Feylis in developing the verdant flame magic involved an immense investment level of effort, time, and resources that far exceeded the imagination of a Rank One mage like Sein.

When Sein uploaded the more complex Verdant Flame Eye spell model, the Arcane Light responded promptly, awarding him 32 Arcane points.

This brought Sein’s total to 47 Arcane points, nearing the amount required to access a more effective Soul Enslavement technique.

Sein looked through the Arcane Light again, hoping to one to his liking.


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