Building a Gaming Empire From Scratch

Chapter 221 - 221: 219: Turn the Event into a Competition!



Chapter 221 - 221: 219: Turn the Event into a Competition!

As the team leader, Little Chun reported on the situation of “Light Encounter,” “The peak number of simultaneous online players reached 9.1 million, specifically in the Sunday afternoon, which was probably due to the arrival of the latest batch of Mirages, attracting a large number of new players.”

The posters had all been prepared, and the weekend break did not affect their release.

“On the RANK-Popular Game Rating list, “Light Encounter” currently scores

9.2 points, with overall reviews overwhelmingly positive.”

“The cash revenue generated by players purchasing monthly cards has exceeded 160 million, with a paid ratio of nearly 40%, and many players have bought multiple monthly cards at once. Based on this, it can be inferred that the retention rate of the game should also be extremely high.”

As always, Randall clapped the loudest.

Of course, Lincoln wouldn’t just clap and call it a day. He simply and decisively distributed bonuses in the form of 24-month, 12-month, and 6-month salaries, depending on the level of involvement in the project.

Some new employees who had just joined for a few days and had low participation levels still received generous bonuses, their faces full of surprise at this moment.

Following that, Lincoln arranged for Little Chun to continue leading the production of the new map for the first season’s event, which could be done slowly as there was still ample time, but it had to be done meticulously.

“The initial seasonal event can be extended a bit; one new map and daily challenges can last for two months,” Lincoln explained the long-term operation plan.

“But once your team becomes larger and more capable, you can shorten this cycle, whether it’s shortened to 45 days or reduced to one month, depending on the players’ feedback at the time.”

He would still serve as a backup measure for the new map production.

If the map created by Little Chun’s team did not meet the requirements upon review, he would use a map from his previous life to replace it, but in doing so, they would not receive any new bonuses.

Lincoln did not think things would develop to that point, as there were plenty of existing maps for reference, and they were good enough to create a new map that should not be a problem for them.

“No problem!” Little Chun agreed confidently, showing no signs of nervousness.

With the matters of “Light Encounter” settled, it was time for Fred to report on the “Speedy Chase” project.

However, there wasn’t much to discuss about “Speedy Chase” at the moment; the main focus was to report on the development progress.

It was currently in the stage of constructing the virtual world and adjusting the behavior of key NPCs, and no complex issues had arisen yet.

Examples of such complex issues would be during the creation of specific stories and combat levels, such as whether key NPCs should be given a chance to survive, and if so, where to leave opportunities for players to intervene.

Another example is scaling up combat and how to reasonably divide difficulty so that it increases in sync with player combat power.

This required everyone’s discussion and resolution.

These were the experiences accumulated during the production of the

“Assassins’ Alliance.”

Lastly, the focus was on the critical “Assassins’ Alliance.”

However, the first person to speak was not Randall, but Victor, the marketing manager.

“Boss, when planning activities, consider the possibility of synchronizing live streaming,” he suggested.

“Event live streaming?” Lincoln looked at Victor.

“Yes, several large domestic live streaming platforms have contacted us, mainly to explore the broadcasting rights of competitions,” Victor explained, “Our events are actually very similar to large-scale competitions, and they can be live-streamed as competitions, effectively increasing the game’s exposure and earning extra income.”

Lincoln fell into thought; increasing the game’s popularity was definitely a good thing, but the format of the event would inevitably be affected.

He looked at Randall, “If we make it a live competition, can the current plan accommodate that?”

Randall looked at his plan, “Yes, it can, but the schedule would need to be adjusted again.”

Lincoln quickly understood Randall’s meaning after looking through the new plan.

In the revised plan, the event schedule had been extended to a week, with dedicated event servers opening every day at 7 PM for all players to participate in unordered battles, and then the last two days, Saturday and Sunday, when the servers were open all day to determine the final winner.

If live streaming was to be incorporated, the current schedule, which lacked any incremental separation, would leave the audience struggling to find a focal point, possibly resulting in everyone just fighting chaotically and the event ending.

That would be like watching loneliness.

However, if there were clear incremental separations, such as distinct “preliminary” and “final battle” stages, the audience could quickly grasp the focal points.

In the preliminary stage earlier in the week, there would be no need to wait until evening to open the servers: players could choose which day to join the preliminary selection based on their own time arrangements when signing up. This way, during live streaming, the winning teams left each day would be easier for the audience to remember.

After the preliminary selection, the teams would be thrown into the same server for a two-day grand melee over the weekend, securing greater viewer interaction.

After some discussion, Lincoln decided to extend the schedule by two more days, bringing the total length of the event to nine days.

For the first seven days, preliminary selections would be held to ensure all players who wanted to participate had the chance to join.

The final battle would still take place over the last two days, unaltered.

Competition times – preliminaries would start at 9 am and end at 5 pm.

The final battle would be on both days, starting at 2 pm and ending at 10 pm!

An 8 -hour workday! A perfect fit for Lincoln’s philosophy.

“By the way, are we having an entirely online competition, or are we having an offline final?” Randall asked.

Lincoln thought, “Isn’t it too late to find a large-scale event venue now? It takes a lot of time to prepare and set up.”

“That’s true,” Randall reacted, realizing he had been overly excited, “There are too many players participating in our final battle, and coordinating their arrival offline each day after the preliminaries is too uncertain and challenging to accomplish.”

Indeed, Lincoln thought, this wasn’t a real esports competition, as many of the participants were joining for fun.

Unluckily, the chaotic battle format meant that survival often depended on luck rather than just skill, and it was entirely possible for someone to luck their way into the final battle.

It would be hard to say if such casual participants would be willing to fly thousands of miles to attend an offline competition.

“Let’s just stick to online!” Lincoln decided, then glanced at Victor, “You’ll handle the live streaming platform matter; money is not important; what matters is that it must be streamed on all platforms.”

“Understood,” Victor nodded.

But in his heart, he thought: money may not be important to you, boss, but it is crucial for me! This is a direct way to prove my abilities!

After failing to negotiate with the Southern Branch in his first task after joining the company, he needed to show his abilities!

“This time, not only will I do a great job but also make a big profit for the company! Just watch!” Victor vowed to himself..< /p


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