Redo: Grimoire System in the Apocalypse

Chapter 205 - (205) Proposition



---- I would like to go ahead and apologize for how long and boring these next couple of chapters will be. I\'ve been asked multiple times to provide the main team\'s stats and Skills, so they will be handled in chaps 205 and 206.

I\'ve also been asked to add how much the MC can heal/damage for with his spells, so that is also tacked onto spell information now. This message does not affect chapter price.---

*****

Geth looked around at his companions. Everyone enjoyed some freshly cooked wolf meat and waited for him to speak.

"As most of you could tell, we\'ve been having some issues with team coordination. With everyone becoming more powerful, our Skills and Talents are becoming much more unique.

Because of this, we\'ve been wasting Mana by attacking already downed targets or missing entirely from Skills affecting one another.

It may have been fine on the surface since we overpowered our enemies with Attributes. 

However, as we dive deeper, Albus has a feeling that we are going to run into creatures much more powerful than the fodder we faced before."

Everyone nodded. There were no disagreements.

"I believe that we need someone to act as a commander during group battles from now on. 

You will have to choose between me, Blaze, Felix, or Rift. I\'m not sure that anyone else\'s Intelligence Attribute will be high enough to memorize everyone\'s... \'Character Sheets,\' for lack of a better term."

The other nine in the room looked at each other. Jack spoke up first.

"I\'m down. So we just need to show this person our Grimoires? What will they need to know?"

"They will need to see your Attributes, Talents, and Skills. The Grimoires have the ability to blur anything out if you have anything specific you don\'t want to share.

I also propose that we show everyone to get an idea of what our partners can do. You never know if the one calling the shots will become incapacitated or stuck in a situation where they can\'t view the battlefield.

In such a situation, someone else will need to step up."

There was a bit of discussion amongst the group after that. Geth allowed them to speak and waited for them to make a decision.

"I\'m not interested in commanding. I don\'t want the pressure of messing up to fall on my shoulders."

Blaze was the first to respond after having pondered it for some time. Felix was the next to speak.

"I\'m willing to act as a backup, but I would rather watch someone else for a while. I think you and I will be the best for this role, Geth. As supports, we are typically watching the field in a battle."

"I agree," Rift spoke up.

"I believe that Geth should act as commander and that Felix should take over a second group if there is a situation where we need to split up."

Geth stroked his beard and looked toward Felix.

"I\'m okay with this if you are."

"It works for me. Does anyone here have an issue with it? Sharing your information is a lot to ask in a world like this."

He wasn\'t wrong. If any one of them were to turn on the others, it would be life-threatening. 

"I\'m still cool with it," Jack said.

"Fine."

"Agreed."

"Sure."

"Mhmm."

Everyone in the room agreed after spending some time thinking it through. Filthy was the last to confirm, but he gave in after some time.

"Alright then. I\'ll start, and everyone else can follow suit... Albus, would you mind?"

The Grimoire turned from Geth and floated into the center of the room. Everyone instantly became interested.

Jack and Peter practically fought over who would get to look first. Even the usually calm Filthy seemed curious about his stats.

A few gathered around the Grimoire and took some time reading it.

"This... Isn\'t this a bit too much!?"

***

Geth: Level 54

Class: Oracle

Exp: 826,942/1,000,000

Attributes:

HP- 5470 +350 (Rec. 20.92/Second)

MP- 6770 +2800 (Rec. 110.84/Second)

Strength- 5 +204 +(20)

Agility- 5 +250

Defense- 100 +404 +[18] +(25)

Wisdom- 289 +259 +[51]

Intelligence- 50 +335

***

Talents:

      1: Formation Comprehension, Rare (Lvl 1)-

Runes will become easier to connect into small Formations. The higher Level the Talent, the more complex the Formations you can safely craft.

Skill Cost Reduction= 10% [VOID]

      2: Spell Reflection, Rare (Lvl 1)-

Damage taken from all sources is partially reflected back to attacker for True Damage. Spells cast on User are reflected back in the direction they came from with weaker effects.

True Damage Reflection= 6%

Spell Reflection= 27.5%

      3: Dense Skin, Uncommon (Lvl 1)-

User\'s Skin structure is altered, making it more resistant to physical damage.

Defense = +17.5% increase to User\'s base Attribute [+18]

      4: Protector\'s Aura, Rare (Lvl 4)-

Grants all party members within a certain range bonus resistance Attributes.

Wisdom Increase- 20% of User\'s base Wisdom [58]

Defense increase- 20% of User\'s base Defense [+20]

      5: Mana Density, Uncommon (Lvl 1)

User\'s mind has been compressed, density of Mana increased.

Wisdom= +17.5% increase to User\'s base Attribute [+51]

      6: Bane of the Undead, Uncommon (Lvl 0)

User has slain a large number of Undead.

An aura of light surrounds User. Any Spectres, Ghosts, or Spirits that would usually phase through physical attacks can be struck or held by User

Additional Damage to Undead= +5%

      7: Fearless, Uncommon (Lvl 1)

Assists with making logical decisions without being affected by dangerous situations. In addition, User has gained a resistance to any Fear effects on top of that granted by the Wisdom Attribute.

Additional resistance to Fear= +6%

      8: Immersion, Undisclosed (MAX)

Manipulation of Mana has become almost natural. Mana costs decrease drastically, while Mana Recovery increases. Absorbs effects of Recovery Talent.

Mana Recovery- 8x natural rate

HP Recovery- 2x natural rate

Experience Bonus- 2x natural rate

Mana Cost- 50% reduction for all Skills. Cannot be reduced further, even by other Talents, Skills, or Items.

      9: Last Chance, Uncommon (Lvl 0)

Upon falling to 1 HP, Mana will be lost instead of health when receiving damage. User will still remain in a heavily injured state during this time

      10: Foresight, Rare (Lvl 1)

Gives User the ability to \'sense\' the fluctuations of Mana in the very near future. One tenth of a second can be sensed.

Can sense further into the future with higher Wisdom.

Time= 0.2+ (Wis x 0.2%) in seconds [1.4 seconds into the future]

      11: Mana Resonance, Undisclosed (MAX)

Unbreakable bond between Users. Can sense other Bond\'s locations or communicate within a certain distance. The stronger the bond, the greater the distance.

If one Bond dies, all suffer backlash.

Current Users: Geth, Zolis, Sindri

Bonus: +50% Experience when together

Bonus: +10% of top Attribute shared amongst Bonds. Sindri [+25 Def] Zolis [+20 Str]

***

Skills:

      1: Inspection, Rare (Lvl 3)-

Cost (10 MP/sec) Ability to see the Mana. Can clearly see the flow of Mana. Tracks left in the Mana are easier to follow for a longer period.

Stealth-type techniques are easier to see through. Glimpses of history shown by the Mana are not as blurred. When looking at Runes, will understand some of the simpler terms.

      2: State Change: Osmosis, Epic (Lvl 1) 

User has become adept at changing the state of solids to liquids and back again.

User has become capable of changing the state of most solid matter with ease. User can slightly alter their own composition to phase through porous materials.

Cost (10 MP/sec) Manipulating solids comes naturally. Can control most solids to change shape without much concentration.

Cost (150 MP) Can instantly liquify almost any solid form if User is physically touching the source.

Cost (500 MP/sec) Can alter body\'s state to phase through any porous material. If User runs out of Mana and solidifies inside a firm material, death is imminent.

      3: Mass Restoration, Rare (Lvl 3)-

Cost (250 MP) You can temporarily access Mana\'s need to bring things to their natural order. Provides an aura that heals multiple targets over time.

Healing = 10+ (Int x 65%) + (Caster\'s HP x 6.5%) [639 per tick]

Duration = 30+ (Wisdom x 90%) in seconds. Healing occurs on the initial cast and once every 3 seconds for the duration. [569 second duration]

      4: Corruption Blast, Rare (Lvl 1)-

Cost (75 MP) A small ball of Corruption fires toward target location. On impact, explodes and affects all living beings in the vicinity.

Causes damage over time. Duration of 60 seconds. Causes damage on initial cast and once every 5 seconds for duration.

Damage = 100+ (Int x 55%) [312 damage per tick]

Blast Radius = 5+ (Wis x 5.5%) in feet. [38 foot blast radius]

      5: Protection, Uncommon (Lvl 4)-

Cost (200 MP) Target gains a protective shield. Lasts until dismissed or until shield\'s health is depleted.

Shield HP = (Int x 220%) + (Caster\'s HP x 70%) [4,921 HP shield]

      6: Mass Invocation, Epic (Lvl 1)-

Cost (400 MP) Area Skill that provides Blessings through the Mana. All party members within 20 yards affected.

Primary Attribute = 85+ (Int x 85%) [412]

Secondary Attribute= 45+ (Int x 45%) [218]

Time = 85+ (Wis x 85%) in minutes. [9 Hours 54 Minutes]

      7: Unhindered Curse, Uncommon (Lvl 1)-

Cost (75 MP/sec) Caster reduces the enemy\'s main Attribute. Single target spell. Attributes can not be pulled under 1.

Reduction = (Int x 30%) + (Wis x 30%) [-295 Points to targets highest Attribute]

      7: Determination, Uncommon (Lvl 1)-

Cost (74 MP/sec) At the cost of Mana, continue to battle as if you are in top shape, no matter how bad your wounds. 

Cost (5 MP/sec) When exhausted, consume Mana to restore Stamina.

      8: Tame Creature [Novice], Uncommon (Lvl 1)-

Cost (500 MP/Tier) Ability to use Taming Cards to tame monster companions. Companion kills grant half of all earned experience to the caster and the other half to the Companion.

Current success rates:

Tier 1: 99%

Tier 2: 69%

Tier 3: 28%

Tier 4: 8%

Tier 5: 0.06%

Success rates can increase or decrease based on the creature\'s Level compared to the caster. Creature has to be unhurt to cast.

If taming fails, the caster must wait 1 hour to cast again on the same creature. Cannot tame beyond the limits of the Taming Card.

If Taming fails, card is destroyed.

Tame limit- (2/5)

      9: Summon, Common (MAX)

Summons Tame

      10: Recall, Common (MAX)

Recalls Tame

      11: Time Delay, Rare (Lvl 1)

Cost (190 MP/sec) User can force others to perceive time differently. The higher the enemy Wisdom above Caster\'s own, the higher the MP cost.

      12: Greater Mending, Rare (Lvl 3)

Cost (150 MP) Casts a healing light over target. Can heal deep wounds without leaving scarring.

Can regrow recently severed limbs (Time based on User\'s Wisdom). Instantly heals for a set amount of HP based on User\'s Intelligence. Instant cast.

Healing = 115+ (Int x 32.5%) [240 HP]

Time for limb regrowth = 75+ (Wis x 17.5%) in seconds from time of severance. [2 Minutes 59 Seconds]

Requirement: Caster must be touching target.

***

Equipment:

-Majestic Mantle (Legendary) +54 Defense +54 Wisdom +54 Strength (5 Sockets) [Str Gem +55][Agi Gem +60][Def Gem +50][Wis Gem +55][Int Gem+ 70]

-Robe of Magnus (Epic) +25 Wis +20 Def +15 Int (3 Sockets) [Goblin Chief Bane Core +100 HP +100 MP +20 Str +20 Agi] [Spirit Orb +500 MP][Def Gem +35]

-Staff of the Night King (Epic)- +45 Int +30 Wis (3 Sockets) [Slime Lord Core +250 HP +150 MP][Int Gem +45][Mana Gem +600 MP]

-Eldritch Crown (Epic) +30 Int +30 Wis +20 Def (1 Socket) [Int Gem +45]

-Basilisk Pauldron (Epic) +45 Def +25 Wis (2 Sockets) [Goblin Shaman Core +1000 MP][Def Gem +45]

-Belt of Customization (Epic) (10 Sockets) [Str Gem +55][Agi Gem +35][Def Gem +35][Wis Gem +30][Int Gem +35][Mana Gem +450 MP][Lifesteal Gem +5% of all damage done is returned to user as HP][MP Rec. Gem +15 MP Rec.][Restoration Gem +10% to effects of Restoration Skill][Reflection Gem -Doubles effects of Reflection]

-Bone Boots (Rare) +20 Agi +20 Def (1 Socket) [Agi Gem +55] 

-Bone Gloves (Rare) +20 Str +10 Def +10 Wis (1 Socket) [Int Gem +50]

-Bone Leggings (Rare) +25 Def +15 Agi (2 Sockets) [Def Gem +45][Agi Gem +45]

-Inventory Pouch- 1000 pound limit

-Storage Bracelet- 1000 pound limit

-Storage Ring- 2500 pound limit

***

He had hidden both Immersion and Mana Resonance from the others, but what he showed was enough for everyone to be shaken. Geth would show Felix his Mana Resonance so that the man would know why he preferred to stay grouped with the two women.

After everyone got over their initial shock, they began to send their Grimoires into the center of the room.


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